Showing posts with label fantasy language. Show all posts
Showing posts with label fantasy language. Show all posts

Thursday, June 28, 2012

Inspiration Resources


The internet has some wonderful databases if you’re looking for inspiration for specfic stories. This week I’m starting with a few I use quite often – for both study and pleasure. These resources are free to use even though they are more academically inclined than some. This week’s resources have to do with Germanic myths and legends as well as fairy tales and folklore. Enjoy!



Reading the Past
Folklore and Mythology Electronic Texts
This database was created by Professor D.L. Ashliman (retired) of the University of Pittsburgh and contains links to folklore, fairy tales, Germanic myths and as well as stories from various different cultures. Most of these texts are in English. The navigation is also quite user-friendly.

Eddas, Sagas and Vikings, oh my!
Heimskringla.no 
Heimskringla (taking its name from the work by Snorri Sturluson) is a wonderful archive of Old Norse sagas, Eddas and secondary works about this subject. Texts and translations are available in a range of Germanic languages. The format is also that of a wiki, which makes it very easy to navigate and to make downloads.

Books, old books and online books
Septrionalia
This is a wonderful archive if you’re searching for old text in various languages; from Old Irish to Latin. The site also contains various dictionaries in addition to mythological texts and other tales. It may not be that exiting to look at, but it is quite easy to navigate and the content more than makes up for it.
Until next time, Á Agrai tellarias or s'agrélar silássa


Photos courtesy of Stock Exchange.

Wednesday, January 11, 2012

Worldbuilding Wednesday– A Dragon’s Freedom


Part 1: A backstory is needed and a hero steps forth

*Spoiler alert! If you haven’t read “A Dragon’s Freedom” you can click here for the free download (in Issue 5).*

The actual reason for writing “A Dragon’s Freedom” was to write about the life of the dragon Skáhag who plays such a vital role in the later years of the Midlands of Airthai. His death was actually the first thing I wrote about him (poor thing!) as part of the story of both the forming of Naeddre and the love story between Ameragh and Síldu. At that time I was writing a novel about the Midlands (no, it will never see the light of day in its current form – it was practice, or so I tell myself now) and I had built up the people of Naeddre’s mythology of Skáhag. But I needed to know where the dragon came from – and what it was doing in the Midlands in the first place.

Seat-of-Pants Worldbuilding

So, while this story was the first published, it was set in a world I already knew quite well. But, this was all written before the creation story of the world and the story of the sundering. I had just made up the Dragon Guardians on the southern coast and already had a vague story about a ‘not-very-nice’king of the Midlands who gathered dragon tears for riches. Now it was just a matter of putting the two together.

I wanted the dragons to be simply animals in the world (albeit talking animals). So, like any animal, it would be ‘good’ until treated in such a way that it lashed out. Skáhag had been mistreated during his life, and bound by magic to a master, so that his fight was as much against humans as the darkness created within him. When Ameragh sings to him a song that releases its bonds, his death at the hand of his master is bittersweet as he is at last freed.

By this time the (somewhat) secret language used by the Dragon Guardians and dragons was already present in Ameragh’s song (Here’s the song). I then decided that, because it was so powerful, that it was only known by a select few – the Dragon Guardians, the dragons and the Seafolk’s elders, although they knew it to a much lesser extent. This language was gifted to the Guardians and the dragons in much the same way the Tellerassar was given their own language. Therefore, if the king stole a dragon egg, he would need someone who could communicate with the dragon. Enter Nasja...

A boy called Nasja

The first scene of the story which popped into my head was the dragon’s nest and a boy stealing one of the eggs. At first this was supposed to have been done because of greed on his part (and he was older). But that didn’t sit well with what I had in mind for the rest of the story. For me it was a lot more striking to have him do something which is taboo for Dragon Guardians in order to save his family than simply do it for payment.

The next scene I wrote was of Nasja in the king’s palace. Although I needed a reason for him not to be able to escape, he probably would not have had a banged-up leg if it wasn’t that my own bad knee (the right one, not the left – see, it’s complete different…) was extremely painful that day![1]

At this point, I planned and wrote the rest of the story in a rough draft. When I had finished it, however, I realised that I had had Nasja basically act alone and didn’t really give him cause as to why he would suddenly, after a good ten to twelve years, decide to free the dragons and go home. I left the story to stew, pottering around every now and then and then turned my thoughts to some other short fiction and worldbuilding while I figured it out.

Next week: Worldbuilding shape-shifters and magicians


[1] Mine is banged-up from ballet, though, and not being kidnapped and dragged over a desert... Cold weather, however, doesn’t really care how you ended up hurting yourself. 

Tuesday, September 13, 2011

A short Worldbuilding Tuesday: The Good Guys – a note about the language


Or, dabbling in strange tongues
While preparing the ‘next’ Worldbuilding post; it turned into two – then three – then four posts. Instead of writing a whole essay and not simply a blogpost, I’ve decided to split them into short posts to make it both easier to read and to keep track of. Today I start with a short language post.
I’ve written quite a bit about the Khallahna, the Khalné and the Khalvér – but I have not yet focused on the meaning of these names. Well, here they are:
Khal’ – servant, with ‘khalla’ being ‘servant of’
Ahma’ – refers to the soul or spirit of mortals and the Great or First Spirit of the Creator.
Ahna’ – refers collectively to the mortal peoples of Airthai. After the Sundering, this was understood as meaning the people of the Continent and the Isles. Those of the Sundered Lands were most commonly known as ‘the Fallen’ or the ‘Servants of the Shadow’.
Khallahma – Servants of the Spirit
Khallahna – Servants of the People

After the Khallahna wars, the Khallahna split into two groups who called themselves the Khalné and Khalvér.
Néa – light – may also refer to the Creator (as with the Tellerassar’s language).
Véar – dark – may also refer to the Lewjan.
Khalné – Servants of the Light
Khalvér – Servants of the Dark

The claim by the Khalvér that their name means “Servants of the Moon” are thus untrue. The mythology and knowledge behind the light/dark and light/moon will be the focus of tomorrow’s Worldbuilding Wednesday.