Showing posts with label Sundered Lands. Show all posts
Showing posts with label Sundered Lands. Show all posts

Wednesday, February 8, 2012

Blast from the Past Worldbuilding Wednesday: Moonstruck


I've decided to post one of the most popular Worldbuilding posts from the archive for today - enjoy!




In yesterday’s Worldbuilding post, gave the meanings of the names of some of the different ‘good guys’. In another post about the Khalné, Khalvér and their students who have to choose who they want to follow and serve, one of the leading teachers – and spokesperson of the Khalvér at the occasion – wanted to ‘correct’ his equal on the Khalné’s side:

“Centuries ago when the world was still young, there were those with the Talent and they used it for the good of mankind and they were called the Khallahna. But on the day of the Battle of the Black Field there came a rent in the brotherhood of the Khallahna and the Khallahna was split into two groups. One, the Khalné, called the servants of Light. The other, the Khalvér, the servants of the Darkness.”
“I believe you mean ‘Servants of the Moon’,” Trialma interjected in the moment Parlegon paused for breath.

This name – Servants of the Moon – must be understood in the context of the world; which gives me a chance to go a bit into the symbolism of Airthai.

The sun, moon and stars
 The Keepers’ signs all contain the four stars of the main constellation used for navigation. Stars, however, were also seen as a sign from the Creator that, even with the darkening of the world, with the people’s fall and the Sundering, there is always light and hope. The Creator is also sometimes referred to as the Light. While the sun is the obvious symbol of Light during the day, the moon is the symbol of Light during the night. Because of the perceived static nature of stars and the ever-changing moon, stars came to be considered a sign of never-wavering loyalty and Light.

The waxing and waning of the moon
Like the moon waxes and wanes, so the Khalvér believe that they will never be defeated, but will always return to grow to full power once more. Other than the stars’ light, they teach that the moonlight is the true light, placing emphasis on (or highlighting if you will) everything. Moonlight is believed to be ‘concentrated’ or ‘stronger’ sunlight.
 This reasoning is especially used by the Khalvér while the students of the Khallahna are being taught and used to sway students from choosing to follow the Khalné. By choosing to serve the ‘Stronger Light’ many are led to believe that they are choosing the right way and are the true heirs of the Khallahna. Their hatred of the Ahma, however, speaks directly against this.

Worship of the moon
The twisting of the original knowledge of the Khallahna and the folklore and beliefs before the Sundering can especially be seen in the ways of the Lharna–ahna[1] people (of the northwest of the Sundered Lands), who believe that the moon is their lord and which they serve. They make an offering every new/dark moon. By doing this, they believe that they will win back their lord’s favour and ‘call back’ their lord’s face to watch them for another month.
The Lharna-ahna is one of the few peoples of Airthai who make neither a distinction between the Creator and the Lewjan as the one who they serve. The Khalvér, though sometimes referring to themselves as “Servants of the moon”, don’t worship it, but the Lewjan.

They referred to themselves as Servants of the Moon...


[1] Lharna – “moon”

Monday, November 7, 2011

Monday Fiction - A Drink of Water


Or, Something from those dusty scrolls at the back...
I'll be honest. I wrote a new ending for Price of Freedom this weekend. Why? Because I suddenly realised that this new ending was what I was looking for all along for the end. But that also means quite a bit of rewriting. So, for this week, I bring you an older piece of Airthai-fiction for your Monday Fiction fix. Enjoy!


A Drink of Water

Aran struggled along the dusty path and realised he was utterly lost. The sun sat wrong in the sky, the Red Mountains looked wrong, the road showed no sign of soldiers passing. He stopped and looked around him. Somewhere he had taken a wrong turn. He felt at his breast for the letter stowed there – a message he was to take to the Awíkla. He was to send news that a passage to the Lost Ones had been discovered and more soldiers were needed. A sudden gust of wind whipped the red dust around him and Aran shielded his face with the light coloured cloth which he wore around his neck. The valley which he had reached by taking the wrong turn was as desolate parched as the rest of the western part of the Sundered Lands.

He tried swallowing, but his mouth and throat was too parched. He felt at his pocket for the letter. He had to get more soldiers to the pass. He had to keep on running. But where to? The glare from the sun made his surrounds wavy and indistinct and he could not distinguish whether the small outcropping he saw was boulders or nomadic tents. He could see no-one and only the droning of cicadas sounded in his ears. Or maybe it was just his thickening blood that sounded a warning to him to get to water. He shook the dust from his clothes and looked around again. Would he have better luck continuing along this road, or to turn back?

In the end he plodded on, hoping some shade and water lay before him – and that he would reach it before succumbing to the heat. By the time he reached the next crossroad his head was pounding and the pain reverberated through his whole body. He wanted to cry, but even tears would not come. He squinted against the sun and saw a statue that gladdened his heart. It was a black stone dragon. The carved stone stood stark against the red and yellow stone of the surroundings.

The messenger stumbled to the dark pillar of stone. Surely in this wilderness the pillar would also show where a well is? He wiped at his face and neck as he looked around at the ground around the pillar until he spotted the low stone covering of the well. With his last strength he moved the stone lid and peered down. The low well was empty.

With a cry of despair Aran fell to his knees and started sobbing. Why did he have to die like this? Why would his god let this happen? He was, after all, on his way to the Awíkla! He was serving as best he could. The pain in his head and body intensified and he could not summon strength to stumbled more than a few steps at a time. Was there no one that could help him? He fell again and caught himself on bloody palms. Then he saw another figure approaching.

He forced himself upright and waited, not sure if the figure was even real. The figure was not wearing the light armour of the soldiers or the robes of the Awíkla. And surely a S’wíkla wouldn’t travel all alone in this wilderness? Then he saw the light blue band around the man’s waist. The man was of the Aíhla! Aran drew his knife from his belt and waited for the man to attack. He was a S’wíkla, after all, and would not die without a fight.

The Aíhlaê drew closer and, when he was nearly ten metres away, spoke. “I am Leshem,” he called and revealed his face from beneath its light colouring. “You are lost?” he asked before Aran could answer. “I have not seen any other Awíkla here,” he called and stepped closer. “You look near death, friend, let us help you.”

Friend? Us? Aran glanced around – and saw two other figures approaching in the distance. The rush of blood blocked out all sound as the man who called himself Leshem walked still closer. When the Aíhlaê reached for his belt, Aran attacked with all the strength he had left, and struck straight for the Aíhlaê’s heart. His blade struck true and he fell on top of the dying man before forcing himself to his feet to face the other Aíhla who were approaching. Aran pressed his left hand to the ground as he got up and felt mud between his fingers. He glanced down, saw the Aíhlaê’s water skin spill its contents into the red dust, and realised that the man had not reached for weapon. But it was too late.

Wednesday, November 2, 2011

Worldbuilding Wednesday - The Dragon City of the South


Or, Some Ramblings on a City with Dragons

Called Diuzisborg by its inhabitants and Dragonburg by most, the southern port city of the Dragon Guardians are one of the most important in Reiaghy. Two roads lead to the city – the Northern Road and the Water Road; from the east. Along this road many goods are transported to and from the main land. Because of the swampy ground between this and the other port cities further east, many goods are also transported by sea. Trade between the New Isles, the Western Isles and the Southern Lands are also done mostly by sea in order to cut out the laborious land travel and the stark desert of the Death Plain.

Another reason for ships to stop at Diuzisborg is to enlist the help of Dragon Guardians and Dragons on their way northwest to the New and the Western Isles. After the Sundering, Sea Dragons were awakened from the deeps of the ocean and hunt the ocean between the Southern Coast of the Continent and the Sundered Lands. To be able to make a voyage in the Southern Ocean, therefore, ships and their crew needed protection from these Sea Monsters. At this time, ships were still too flimsy to withstand an attack, and the weapons not sophisticated enough for proper defence. Captains therefore enlisted the help of a dragon and its Guardian – two if the dragon’s Guardian was female – to accompany it to the isles and back and fend off any monsters.

Although the dragons were usually enough to frighten off the monsters, some still attacked vessels and even sunk some ships. The dragon would then call to its brethren (if still close enough to the land) to help it save as many of the people as possible – first by slaying the sea dragon and then taking the men to safety. Because of the extra cost of procuring a dragon and its Guardian – as well as the extra space taken up by a Guardian, some owners were loath to pay the extra cost – or even stop at the port to call. Many of these unaccompanied ships were lost – some without any survivors, seeming just to vanish into the vastness of the ocean. Others decided to make their boats and ships seem as dragon-like as possible in hopes to scare off any Sea Dragons. This method was especially employed after the dragons and their Guardians left the city and the Dragon Cliffs to seek a more peaceful isle further west.

Dragons were also sometimes used in transporting goods over the Dragon Cliffs and Dhôr Mountains to the dry lands, which got most of their wealth from the salt mines (some of the best salt purporting to have healing qualities, but even the lowest grade mined still better than most other types in the Western, Southern and Middle Lands).

However, dragons would not be used as constant beasts of burden – and their Guardians would also not use them so. The work the dragons did do; was seen as a way of helping their Guardians and other people of the Continent after the Sundering. For they knew that, if the Guardians should not exist, that they, too, would perish or lose the talent of language bestowed on them. 

Image from: http://graphicsfairy.blogspot.com/

Wednesday, September 14, 2011

Worldbuilding Wednesday: Moonstruck - lunar folklore


In yesterday’s Worldbuilding post, gave the meanings of the names of some of the different ‘good guys’. In another post about the Khalné, Khalvér and their students who have to choose who they want to follow and serve, one of the leading teachers – and spokesperson of the Khalvér at the occasion – wanted to ‘correct’ his equal on the Khalné’s side:

“Centuries ago when the world was still young, there were those with the Talent and they used it for the good of mankind and they were called the Khallahna. But on the day of the Battle of the Black Field there came a rent in the brotherhood of the Khallahna and the Khallahna was split into two groups. One, the Khalné, called the servants of Light. The other, the Khalvér, the servants of the Darkness.”
“I believe you mean ‘Servants of the Moon’,” Trialma interjected in the moment Parlegon paused for breath.

This name – Servants of the Moon – must be understood in the context of the world; which gives me a chance to go a bit into the symbolism of Airthai.

The sun, moon and stars
 The Keepers’ signs all contain the four stars of the main constellation used for navigation. Stars, however, were also seen as a sign from the Creator that, even with the darkening of the world, with the people’s fall and the Sundering, there is always light and hope. The Creator is also sometimes referred to as the Light. While the sun is the obvious symbol of Light during the day, the moon is the symbol of Light during the night. Because of the perceived static nature of stars and the ever-changing moon, stars came to be considered a sign of never-wavering loyalty and Light.

The waxing and waning of the moon
Like the moon waxes and wanes, so the Khalvér believe that they will never be defeated, but will always return to grow to full power once more. Other than the stars’ light, they teach that the moonlight is the true light, placing emphasis on (or highlighting if you will) everything. Moonlight is believed to be ‘concentrated’ or ‘stronger’ sunlight.
 This reasoning is especially used by the Khalvér while the students of the Khallahna are being taught and used to sway students from choosing to follow the Khalné. By choosing to serve the ‘Stronger Light’ many are led to believe that they are choosing the right way and are the true heirs of the Khallahna. Their hatred of the Ahma, however, speaks directly against this.

Worship of the moon
The twisting of the original knowledge of the Khallahna and the folklore and beliefs before the Sundering can especially be seen in the ways of the Lharna–ahna[1] people (of the northwest of the Sundered Lands), who believe that the moon is their lord and which they serve. They make an offering every new/dark moon. By doing this, they believe that they will win back their lord’s favour and ‘call back’ their lord’s face to watch them for another month.
The Lharna-ahna is one of the few peoples of Airthai who make neither a distinction between the Creator and the Lewjan as the one who they serve. The Khalvér, though sometimes referring to themselves as “Servants of the moon”, don’t worship it, but the Lewjan.

They referred to themselves as Servants of the Moon...


[1] Lharna – “moon”

Tuesday, September 13, 2011

A short Worldbuilding Tuesday: The Good Guys – a note about the language


Or, dabbling in strange tongues
While preparing the ‘next’ Worldbuilding post; it turned into two – then three – then four posts. Instead of writing a whole essay and not simply a blogpost, I’ve decided to split them into short posts to make it both easier to read and to keep track of. Today I start with a short language post.
I’ve written quite a bit about the Khallahna, the Khalné and the Khalvér – but I have not yet focused on the meaning of these names. Well, here they are:
Khal’ – servant, with ‘khalla’ being ‘servant of’
Ahma’ – refers to the soul or spirit of mortals and the Great or First Spirit of the Creator.
Ahna’ – refers collectively to the mortal peoples of Airthai. After the Sundering, this was understood as meaning the people of the Continent and the Isles. Those of the Sundered Lands were most commonly known as ‘the Fallen’ or the ‘Servants of the Shadow’.
Khallahma – Servants of the Spirit
Khallahna – Servants of the People

After the Khallahna wars, the Khallahna split into two groups who called themselves the Khalné and Khalvér.
Néa – light – may also refer to the Creator (as with the Tellerassar’s language).
Véar – dark – may also refer to the Lewjan.
Khalné – Servants of the Light
Khalvér – Servants of the Dark

The claim by the Khalvér that their name means “Servants of the Moon” are thus untrue. The mythology and knowledge behind the light/dark and light/moon will be the focus of tomorrow’s Worldbuilding Wednesday.

Wednesday, August 31, 2011

Worldbuilding Wednesday – Maps before and after the Sundering


At last I’ve put some time to good use to draw proper (meaning neater and without so many notes) maps of Airthai before and after the Great Sundering. And there is even a third one I’ve drawn and is using as a starting point for the tales in the Seafolk’s lands. Where the first tale about Nasja played out in the Midlands and had him leave his home at a very young age, the cities and towns now need to be much more concrete.

The first map is of the world of Airthai before the Great Sundering. There is only one continent and a couple of the larger isles. The sea dragons of the south are sound asleep in the depths of the ocean and the darkness of a fall turns slowly from rumours to a reality.

The World of Airthai Before the Great Sundering


The second map shows the world after the Great Sundering. The continent has been split in two to form the Continent and the Sundered Lands. More isles are visible, but also the jutting rocks that make it impossible for the (current) ships to sail between the Southern and the Sundered Lands. The Dragon Guardians live on the southwest of the southern coast and sea dragons roam the new-formed Southern Sea.

The Continent and the Sundered Lands After the Great Sundering


I’m using the third map for two short stories at the moment and it is a closer look at the Dragon Cliffs, the homes of the Dragon Guardians, ruins of Dhôr and other cities and town along this stretch of coast. 

Here be dragons of both land and sea!

On Monday I'll have some new Airthai flash fiction ready. 
Until Friday,
A Agrai tellarias or s’agrélar silássa.

Wednesday, July 27, 2011

Worldbuilding Wednesday: A Map of Airthai

The following map of Airthai was inspired by T-O maps of Earth. It is not supposed to be a realistic representation of the world, but rather a symbolic one. It was only drawn and used after the Great Sundering of the Lands.

Just as there are four directions (north, south, east and west) and four seasons, there are also four stars that aid travellers in finding their direction and Airthai is divided into four parts. Three of these parts (the Continent and the Eastern and Western Isles) are placed against the fourth; which is the Sundered Lands. The map is therefore also used to show that the Sundered Lands are only a small part of the world and that its people would never be able to overrun and rule the whole of Airthai.

Much later, a similar map was drawn of the Continent as a form of protest by a scholar from Trelkanor after the Khalvér and their Nightwatchers had infiltrated the country. In this map he placed the “Southern Lands” – of which Trelkanor is the farthest south – in the place of the Sundered Lands. He had hoped to get some sense into the rulers of the country and its people, but was stricken by the Illness shortly after the map was made public and most copies of the map was destroyed out of fear.



Other fiction: For Part 12 of Virgin for Hire, click here.

Monday, June 6, 2011

The Great Sundering Part 2 – The Flight of the Seafolk

Welcome to the first full week of June – can you believe how this year has flown? As promised, here is part 2 of The Great Sundering. Here the picture of the Seafolk, Dragon Guardians and their Eastern kin becomes more complete… Part 1 of the Sundering can be found here.

The Great Sundering Part 2 – The Flight of the Seafolk

After the Great Continent was split in two, the waters of the ocean churned and boiled for many days and none dared set sail upon it. Great mountains now rose above the water and great sea monsters were seen in the water. The waters around the Sundered Lands were especially rife with these beasts.
But some of the Seafolk, who now found themselves on the northern coast of the Sundered Lands, launched their ships and sailed for the Continent as they tried to flee from the Lewjan and the Wíkla. These folk included Dragon Guardians and Dragon Elders who knew that their dragons would also be blood-bound to the Lewjan if they should find them. They took all the eggs they could carry and young dragons on board the ships and some of the adult dragons flew along and with their fiery breaths scared away the sea monsters who churned the waters.

When the Seafolk fled with the dragons and dragon eggs to the Continent, some fled to the Southern Coast and Reiaghy, while others, who then became known as the Saerímavolk, fled to the Coast of the Eastern Lands, where they knew some of their kin already lived. This was before the House of the Eastern Keepers was built. Some of the Dragon Elders escaped last as the lands that would become the Northern Kingdoms in the Sundered Lands fell to the onslaught of the Werlea, Wíkla and High Wíkla. Some of the Dragons stayed to try and stem the carnage and the save the people that were fleeing across the new sea in what ships they could reach. But these Dragons all fell before the black fire of the Fallen Dragons. 

Next week, I will be posting part 3 of The Great Sundering, in which the Night of Fire will be told of.

I’m still working on a map to illustrate the “before” and “after” of the Sundering, but with all the studying I need to complete this month, I’ll probably only get it done in July… But watch this space; maybe I’ll get some time this month to at least finish one of the complete maps (properly drawn and not scribbled, that is!).

Monday, May 30, 2011

Fiction Monday - The Great Sundering, Part 1

Welcome to the first Fiction Monday on Hersenskim. This week starts with part one of The Great Sundering, the tale of how the lands and continents of Airthai became as they are today. An earlier post talked broadly about the Creation, the Sundering and the Diminishing, but in the following weeks I hope to post the new and much improved version.

The Great Sundering – Part 1

The Great Sundering of the Lands took place many centuries after the world of Airthai was first created. At this time the lands of Airthai was still united on one great continent that stretched from the far north to far in the south. During that time, the Betrayers; those called the Lewjan, had built a vast kingdom for themselves on the most Southern Coast of the Continent, and the Lord of the Lewjan was sending his armies and minions north to get more land and power - and in order to overthrow the Khallahna.
The Khallahna called all the Ahma together and they decided that they should ask the Creator to step in for them and save them from the Dark Forces amassing in the south. They not only wanted to save the integrity of the lands of the Khallahna and the Ahma, but also wanted to save the people north of the Khallahna's tower (for then there were only one tower in existence, not three as there is now).
All the Khallahna, the Ahma, and most of the peoples begged the Creator to save them from the terror coming from the south. Some people fled north in the hopes of getting far enough from the Lewjan and build new fortresses. The Creator hearkened to their prayers and with his mighty hand, broke the Continent into two where the great river of Eyreidja flowed.
Great mountains grew between the two continents and the sea boiled about them. The boats that were used on the Eyreidja River were of no use and soon purple-pink monsters awakened from the bottom of the ocean were also spotted in the new sea that was formed between the continents. Passage between the two continents seemed impossible.
 The northern continent was nearly void of all Lewjan, Werlea and other Servants of the Dark. The southern continent was filled with those serving the Lewjan Lord. But, just as some evil people remained on the northern continent, so some good people remained on the southern continent. The southern continent became known as the Sundered Lands or the Damned Lands.
 Those people faithful to the Light on the southern continent, asked for a land where they could be safe from the Lewjan, as they did not know how to build ships and could not get away. The Creator sent some of the Airus and led them to a secluded, fruitful valley called Ealdasah-elir and hid them from the Wíkla's sight by high rocky outcrops and mist that would blind any that did manage to find the tunnels to the Hidden People. These people are known as the Ealda.

Next Monday: The Great Sundering, Part 2: The Flight of the Seafolk.

Friday, May 6, 2011

Worldbuilding Dragon Tears

After the flurry of writing to finish the NaShoStoMo challenge I took the Sunday off to recharge. While I have not worked so much on fiction this past week, I did get some more worldbuilding done in-between my studies. After the couple of pieces about Airthai that I wrote for NaShoStoMo, I decided to focus on the relationship between the “Continent” and the “Sundered Lands”. The stories of Aran and the Ealda, including the black stone dragons, I decided to focus a lot on the mythology of the dragons and their interaction with the humans and other races of Airthai. From the beginning of Airthai – a book called “A Stone of Indigo[1]” – the Dragon Tears have played a role, although that role has changed as the world was fleshed out. At first I thought “Dragon Tears” are just a cool description for the stones, it was only later that I ‘found out’ that the stones were real dragon tears.

So far, there are four main types of Dragon Tear stones. (Yellow and white is still to come, but they feature mainly in the far Western and Northern Lands.) Those that have read “A Dragon’s Freedom” will know about the indigo stones already, but the others only come into play in other stories…

Dragon Tears:
Being an explanation and list of the different Dragon Tear Stones found in the lands of Airthai: Indigo, red, green and black.

Dragon Tears are stones or jewels which that are formed by the hardening of the tears of the dragons in the Southern and the Sundered Lands of Airthai.
There are quite a few different kinds of these stones, all of which are different colours and have different uses; both for the dragons and for other races.

The Indigo Stones  
The stones mostly seen and known of in the Middle Lands, are the blue-purple or indigo coloured stones. Because these are the most common of the Dragon Tear stones, they are usually referred to simply as “Dragon Tears”, unlike the other types which may have two or more names.
These tears are shed when a dragon is in mourning. This is usually when they are captured – like what happened in the Kingdom of Guldargan – or when one of their kin or a dragon’s Guardian dies.
Those that do not know the words with which the stones may be set afire only know the stones as decoration and they may also glow from within in the deepest darkness. They are used for lighting only in the richest of the houses – most notably the large mansions found in Marglóthborg and its surrounds. This glow is well known in the caverns beneath Treddian and the tunnels of Holt Haliern, but the existence of great amounts of these stones is closely guarded by both parties.
The stones beneath Holt Haliern and Adea in Treddian are tears shed in the swamps north of Brenoth Wood (The Great Wood or Blood Wood as it was once known) by the dragons that were set free by Nasja, but who had grown too wild or had fallen and sought refuge there. There they mourned for the sea and for the loss of their kin. These stones came into the rivers in the Brenoth Wood, which led down below Holt Haliern and were washed from there to the caverns beneath Adea in Treddian.

The Red Stones – Fire Stones
Less well-known in the Middle Lands are the orange-red Dragon Tears. These stones are also known as Fire Stones or Dragon Gifts. These stones are mostly found in the Southern Lands and among the Dragon Guardians in Reiaghy. These stones are usually gifted to a specific person. Each Dragon Guardian receives one of these stones once they enter their second year of apprenticeship. Some of these stones have also been given to the rulers of these lands – most notably when the Guardians first arrived on the Southern Shores with the dragons after the Sundering.
The Fire Stones burn much hotter and brighter than the indigo Dragon Tears.  Those that carry these stones may also be found by 'friendly' dragons, as the stones have a way of calling to them should the wearer wish so. This is much like the firebird who may give a feather to a person as a way for that person to call her.
Nasja was also given one of these stones before he was taken by the northern men from Guldargan, but, knowing its power to call the dragons and afraid that he may be forced to use the stone by the northern men, he threw the stone away while they travelled on the Death Plain. It was at this moment, when he tried to get away far enough from his captors to hide the stone that his leg was maimed, making sure that he could not escape. But, by that time, the stone was already hidden beneath the sand and the men from the north did not find it.
The Dragon Seekers also carries a Dragon’s Gift to help them to show wilder dragons that they are friends of the dragons.

The Green Dragon Tears – Knowledge Stones
The Green Dragon Tears are extremely rare and most are owned by the Ealda in the Sundered Lands and the Elves and Rún in the Northern and Western Lands on the Continent. These stones may also be used between humans and other races to call to each other. They are also known as Knowledge Stones as the Elves have found a way to enclose knowledge within the stones. After one of these ‘inscribed’ stones was stolen, though, the Elves had cut most of their dealings with all other races except the Tellerassar. Their Knowledge Stones are also their best guarded treasure. These stones are now thought of as only legends within most of the Middle and Eastern Lands.
Only one of the Green Dragon Tears were gifted to a Wíkla by the Ealda in the Sundered Lands after the Wíkla proved that she wanted her and her kingdom to change. This was also the first time that any of the Wíkla chose to go to the Ealda for learning after the Great Sundering.

The Black Dragon Tears – Blood Stones
Another type of Dragon Tear is also found in the Sundered Lands - Black Dragon Tears. These stones are also known as Blood Stones, or Death Stones by the Ealda. These stones are not truly made from the tears of dragons, but from the blood of those dragons that have been turned to the shadow. These dragons are mostly of a grey or silver colour - as if the blue colour of the dragons have simply faded. Bloodletting is done on these dragons when they are bound and the stones are worn by the Dragon Men who are the guards and warriors of the High Wíkla.
Not too much is known of all the uses of these Blood Stones[2]. Almost nothing is known about them on the continent, with most of the knowledge based in the far west of the Western Lands. The books of the Ealda also tell of this and contain studies about the power of these stones at the Sundering of the Lands.  The Wíkla and the High Wíkla also use these stones in the Sundered Lands after the Great Sundering. They are used by the Wíkla and the other Fallen to try and find the Ealda. They believed that, if they should destroy the Ealda, they would succeed in destroying the Creator's hold on the Sundered Lands. They also believed that the Ealda held knowledge that would make the Wíkla indestructible.


[1] No, it is definitely not fit for print. Or posting online. Maybe one day that part of Airthai’s history will see publication – after some major rewriting…
[2] Still working on this…

Thursday, April 28, 2011

Day 28 – April 28 – Part 2 – NaShoStoMo Challenge – Mercy Unlooked For

This piece, “Mercy Unlooked For”, takes place after the piece written for Day 5 of NaShoStoMo – “A Drink of Water”.

Mercy Unlooked For

Aran pressed his hands to the wound on the man’s chest. He cried and begged for the man to live. As the life in front of him ebbed away, he started apologising. He was only vaguely aware of the two men running towards him. He felt the blood seeping through his fingers. Felt the muddy water seeping through his pants where he knelt next to the man. Felt tears burning his eyes. Felt the blood churning in his ears and blocking out every other sound.
“Leshem! Leshem!” Gabriel shouted as he ran to where his friend had fallen. The dark clad man bending over him was crying and pressing his hands to the death-wound. The knife was lying next to the man. All the water of the water skin had emptied onto the ground to form a scar of deeper red in the dust. As if the very earth where Leshem lay dying was also weeping for his loss.
Gabriel pushed the dark clad Wíkla away so that he fell and took his friend’s head in his hands. But the eyes were dead and the body empty. He had died to give a stranger a drink of water. A Wíkla water. Giving the enemy water without thinking about his own life. He kissed Leshem’s brow and felt the streaks of tears over his cheeks. Migael was next to him in a moment. He laid Leshem’s head down again and looked at the Wíkla.
But the boy – for he must have been about sixteen years old – only knelt next to them. He held his bloodied hands in front of him and stared with large eyes at the dead man. A deep frown rent his sunburned forehead and his cracked lips were bloodied.
“I am so sorry,” the Wíkla said. “I didn’t think – I thought – I...”
“Do you carry any other weapons?” Migael asked and pulled the Wíkla to his feet.
He shook his head. “Messengers carry only a knife.” Still he couldn’t take his eyes from the dead man in front of him. Then his eyes rolled back in his head and the heat overcame him at last.
“He could have been my son,” Gabriel said. “He’s so young.”
“Maybe he’s still young enough to change.” Migael took his water skin from his belt and held it to the boy’s lips. He revived somewhat at the cool touch of the water. “Here, drink some of this.”
The frown on his brow deepened, but he took a few gulps before his eyes strayed to the corpse. “But I just killed him? How can you give me water? You should kill me as well. You have the right.”
“The right to kill a boy delirious with heat and exhaustion? Drink some of the water,” Gabriel urged.
“Where is the rest of the S’wikla?” Migael asked.
Aran took the skin and let some of the water flow into his mouth. He stopped drinking only to answer the man. “I don’t know. I was sent with a message back to Cragorhein, but I got lost. I’ve been travelling for three days and haven’t laid eyes on anyone.”
“We can give you shelter,” Gabriel said. “Perhaps you were sent this way for a reason.”
“No, Gabriel,” Migael said. “We cannot take a Wíkla back to the Ealda.”
“We can,” Gabriel said, helping the boy up again. “If he gives his word that he will never leave the Ealda’s home. Maybe he was sent to us for a reason. If we leave him here, we condemn him to death. And we will be nothing but murderers.”
“Then he must make his own choice. Come with us and leave the Wíkla behind or take your chances in the desert. What is your choice?”
A prisoner, Aran realised. Would he rather die at the hands of these people in their home or would he rather wander this desert land until he dies alone with only vultures knowing where he lies buried by the winds? Even if he did reach Cragorhein, his message would be late and they would have his head. It all depended on the death he preferred. At least if he went with the Ealda he wouldn’t have to face his family for execution. He would not have that shame befall him. He’d rather have strangers taking his life.
“I will go with you.”
Gabriel placed Aran’s knife in his belt and they wrapped Leshem’s body in his light cloak as well as they could after taking a carved stone token from around his neck. They carried him, with Aran following, a little way away to a rock where they laid him down in a shallow grave they dug in the sand. “We cannot carry him all the way back,” Migael explained. “If one of the Aíhla falls, we bury them outside the Ealda lands.” Both men spoke a few words and then sang a song for Leshem’s soul.
They each took another few gulps of water and then started walking towards an old stone arch. “This was once a grand palace,” Migael said. “Before the Sundering of the Lands,” he added. “This was once part of the lands where the Ealda lived.”
“You don’t have to give the boy a whole history lesson,” Gabriel grumbled. “Everyone knows of the Sundering and the marauding that came thereafter.”
“But where did the Ealda go after the Sundering?” Aran asked.
“We were given a safe land to live in,” Gabriel smiled at him. “Come, we are almost there.”

They walked to a rock face of a myriad of different reds and yellows. Migael touched his hand to the rock and part of it moved away like a door. The doorway revealed a part of a narrow staircase and Migael ushered Gabriel and Aran inside. The door slid closed behind them and left them in the dark. From his robe Migael took an orange-red stone and spoke a word alien to Aran. The stone began to glow from inside and spread light enough for the travellers to see where they were going.
They followed the twisting staircase as it wound downwards. Soon they came to a larger chamber lit with lanterns made of green glass. Migael put the orange-red stone away and showed Aran to the side of the chamber. There was a bowl cut into the rock and clear water bubbled to the surface. Migael picked up a beaker, filled it with water and gave it first to Aran to drink. Then he showed him to another bowl where he could wash his hands and face.
Aran felt took the water and washed the grime from his hands and face and wondered whether he would be killed somewhere in these dark chambers or whether they would show him to the Ealda and then have an executioner kill him. He realised that he hadn’t thought coming to the Ealda through very well. But the cool water slaked his thirst and he could feel the pain in his head and body lessen.
They led him down another flight of stairs, this one also lighted with the green lanterns. They came to a door fashioned from the rock and this one also opened at a touch from Migael. It opened into another corridor, broad enough for only one person to walk through. They were outside once more, with sun shining from above and lighting the stone. Friezes were carved into the stone telling of the Sundering of the Lands many centuries ago. But the tales the friezes told of thereafter Aran knew nothing about. He dared not to stretch out his hand to touch it, but looked back at Gabriel’s face. The man seemed to have lost much of his worry and the frown that was etched into his face had lifted. With another few steps they reached the end of the corridor and the land of the Ealda opened splendidly before them.
It was situated in a green valley, an oasis like Aran had never seen. Great houses were carved into all the rock faces and small villages could be seen between the lush grass and trees. He could see two great lakes and many streams flowing from fountains in the stone. A few people turned to look at them, but Aran was too busy taking everything in to notice that he, too, pulled stares of wonder.
“Welcome to the Valley of the Ealda,” Migael smiled. “Come, let us take you to the Elders.”
“Migael,” Aran said, stopping the man. “I do not know how to thank you, Sir.” He looked out over the valley once more. “This is the most beautiful sight I have ever seen. Thank you for showing it to me. I-” his voice faltered, “I can die now, having seen the beauty of Airthai.”
Gabriel frowned and looked at Migael. “We are only taking you to the Elders to tell your story. We are not taking you there to be executed.” He walked ahead along the pathway to one of the large stone houses, for the moment unable to face the boy.
“Why would you spare my life?” Aran asked Migael. “I killed one of your people when he was trying to help me.”
“You did not know at the time that Leshem was attempting to help you. You were delirious with heat and fatigue and thirst.” A sadness came into his eyes. “Gabriel also lost his son about a season ago. He was about your age. He was training to be one of the Aíhla.” Migael walked further. “Just because you have been shown mercy doesn’t mean a wrong wasn’t committed or that we won’t mourn Leshem. But we will look past that in the hope that you can live a better life and give meaning to his death.”

Tuesday, April 5, 2011

A Drink of Water – Day 5 – April 5 – NaShoStoMo Challenge

Some Airthai fiction for today's NaShoStoMo challenge. Aran is a character I've had in mind for some time - and I think this may be one of quite a few stories about him. Also, having a pounding headache today might have had an influence...

A Drink of Water – Day 5 – April 5 – NaShoStoMo Challenge


Aran struggled along the dusty path and realised he was utterly lost. The sun sat wrong in the sky, the Red Mountains looked wrong, the road showed no sign of soldiers passing. He stopped and looked around him. Somewhere he had taken a wrong turn. He felt at his breast for the letter stowed there – a message he was to take to the Awíkla. He was to send news that a passage to the Lost Ones had been discovered and more soldiers were needed. A sudden gust of wind whipped the red dust around him and Aran shielded his face with the light coloured cloth which he wore around his neck. The valley which he had reached by taking the wrong turn was as desolate parched as the rest of the western part of the Sundered Lands.

He tried swallowing, but his mouth and throat was too parched. He felt at his pocket for the letter. He had to get more soldiers to the pass. He had to keep on running. But where to? The glare from the sun made his surrounds wavy and indistinct and he could not distinguish whether the small outcropping he saw was boulders or nomadic tents. He could see no-one and only the droning of cicadas sounded in his ears. Or maybe it was just his thickening blood that sounded a warning to him to get to water. He shook the dust from his clothes and looked around again. Would he have better luck continuing along this road, or to turn back?

In the end he plodded on, hoping some shade and water lay before him – and that he would reach it before succumbing to the heat. By the time he reached the next crossroad his head was pounding and the pain reverberated through his whole body. He wanted to cry, but even tears would not come. He squinted against the sun and saw a statue that gladdened his heart. It was a black stone dragon. The carved stone stood stark against the red and yellow stone of the surroundings.

The messenger stumbled to the dark pillar of stone. Surely in this wilderness the pillar would also show where a well is? He wiped at his face and neck as he looked around at the ground around the pillar until he spotted the low stone covering of the well. With his last strength he moved the stone lid and peered down. The low well was empty.

With a cry of despair Aran fell to his knees and started sobbing. Why did he have to die like this? Why would his god let this happen? He was, after all, on his way to the Awíkla! He was serving as best he could. The pain in his head and body intensified and he could not summon strength to stumbled more than a few steps at a time. Was there no one that could help him? He fell again and caught himself on bloody palms. Then he saw another figure approaching.

He forced himself upright and waited, not sure if the figure was even real. The figure was not wearing the light armour of the soldiers or the robes of the Awíkla. And surely a S’wíkla wouldn’t travel all alone in this wilderness? Then he saw the light blue band around the man’s waist. The man was of the Aíhla! Aran drew his knife from his belt and waited for the man to attack. He was a S’wíkla, after all, and would not die without a fight.

The Aíhlaê drew closer and, when he was nearly ten metres away, spoke. “I am Leshem,” he called and revealed his face from beneath its light colouring. “You are lost?” he asked before Aran could answer. “I have not seen any other Awíkla here,” he called and stepped closer. “You look near death, friend, let us help you.”

Friend? Us? Aran glanced around – and saw two other figures approaching in the distance. The rush of blood blocked out all sound as the man who called himself Leshem walked still closer. When the Aíhlaê reached for his belt, Aran attacked with all the strength he had left, and struck straight for the Aíhlaê’s heart. His blade struck true and he fell on top of the dying man before forcing himself to his feet to face the other Aíhla who were approaching. Aran pressed his left hand to the ground as he got up and felt mud between his fingers. He glanced down, saw the Aíhlaê’s water skin spill its contents into the red dust, and realised that the man had not reached for weapon. But it was too late.