Showing posts with label Southern Lands. Show all posts
Showing posts with label Southern Lands. Show all posts

Wednesday, March 13, 2013

Holt Haliern – Library and Sanctuary of Airtha


Holt Haliern was built before the Great Sundering, in the youth of the world even before the dragons had first appeared. In the centre of the great continent was a large mound of stone and it was this that the Airus took and shaped into a great hall with many rooms and floors. Large caverns and passages were opened to where a great river flowed underground. The stonework was so intricate that nothing of the like has been made since by any living in Airtha. This sanctuary – Haliern – stood as a beacon of light on the plains of the Midlands. At this time the woodland around it was sparse and the Great Wood had not come into being to hide it from the world.

All kinds of valuables and artifacts were brought to Haliern from all over the continent, but the greatest treasures were the books. The earliest of the manuscripts told the stories of the creation of Airtha and how the world came to look as it is. Others were academic treatises, written by the old masters and delivered, bound in great jeweled covers, by messengers. 

Soon the library at Haliern became the greatest in all of Airtha and the people who the Airus had chosen to take care of the great halls saw that this would be the greatest goal of this sanctuary – that it would not only be a place of learning, but also a place of memory. They saw that dark clouds had gathered on the horizon and knew that the Light would not always shine so resiliently in the world. They also knew that there would have to be a place where they would be able to keep the knowledge and memory of the Light alive.

Many of the messengers who carried the books over the whole of the continent were asked to give their services to Haliern alone. These Knowledge Seekers searched the length and breadth of Airtha for books and knowledge and had strong ties to the Seekers of the south; those who had turned against the Lewjan and left the Shadow behind to search of truth. Of one of these Knowledge Seekers, a great lay is still told of in the Midlands and Western Lands. Filled with sorrow, but also hope, it became one of the great legends still known in the later days when much sadness and shadow had covered the lands and hope was all but lost.

Yet Holt Haliern remained throughout the long ages of the world. The books in the libraries were written, copied, and kept safe from those who wished to destroy it. It served again as a sanctuary during the Time of Tears when the Second Sundering ripped the Continent apart. But, by the time of the Third Sundering of the lands of Airtha, the glory of Holt Haliern had faded. It still stood within the great forest of Brenoth, but was all but forgotten by the people of Airtha. Most who remembered the name Holt Haliern believed it to be nothing more than an old legend. The scholars of Holt Haliern rarely ventured from the confines of their halls and the Knowledge Seekers travelled in secrecy; seen as thieves and dark magicians by most who encountered them. This was the darkest time for Holt Haliern and would last for many generations after the Third Sundering until the shadow from all of Airtha started to lift. 

(Stock photos from Stock .xchng)

Wednesday, May 9, 2012

Worldbuilding Wednesday: The Southern Lands during the Midland Wars


Welcome to another Worldbuilding Wednesday. I’ve spent these last few Wednesdays looking at the Midland Wars – links to these posts can be found at the end of this post. Just because things has been happening in the Midlands, doesn’t mean the rest of the kingdoms and stories of Airthai has stood still, though. So, this week I’m looking at what happened to the Dragon Keepers and the dragons while the Midland Wars were raging.

The Midland Wars (Part 4) – The Southern Lands during the Midland Wars

While war ravaged the Midlands of the Continent, the Dragon Guardians of Reiaghy faced a difficult choice. After the attack on the dragons, told of in the story called “The Price of Freedom”, all eyes were on the dragons and their Guardians. Memories of the night in which the dragons had attacked the city twelve years before were still well remembered and another night of fire was feared even after the Guardians assured the people of the city that the dragons would not attack.

The eggs which had been stowed away by the Guardians were returned to the dragons’ nests and the bodies of the slain dragons and guardians were given proper burials. Much had been lost, but the Guardians also realised the grave danger that they had been in and were thankful that so many had been spared. Even so, much had changed between the Guardians and the City Elders. Where once the Guardians were the pride of the city and held in high esteem, they now were more feared than before and looked down upon by City Elders and common citizens alike.

Rumours began to spread – first within the city and then beyond – that the Guardians used dark magic to control the dragons and not their Talent and the tongue gifted to them by the Light. Many of these rumours were purported to have been started by the Guardians whose dragons had shunned them after they had turning from the light.



Soon the Guardians realised that they were no longer safe or welcome in their city and even some of the ships ventured into the ocean without a dragon escort. Many were attacked by the sea dragons and many lives were lost without reason. Dragon Guardians, walking alone in the city were also attacked and two were killed. Their murderers were not found and soon, not only the Guardians, but also the dragons themselves were demanding justice to be done and their safety to be guaranteed. Dragons remained at the House of the Guardians to keep the house safe from attack and during this time an even greater bond was formed between the dragons and their guardians.

 At last the Dragon Elder Lasnith decided that they could wait no longer. He sent for Caythan, the captain of the merchant ship Dragon Claw and chose four of the Guardians to go to the greatest of the Western Isles where the Green Dragons lived and to request lands for the Dragon Guardians and the dragons of the Southern Lands.



Links to previous Midland Wars posts:
Part 1: First Strike
Part 2: Sanctuaries
Part 3: The Rise of the Fáll

To read more about Nasja and the other Guardians, read “A Dragon’s Freedom” or “The Price of Freedom” by clicking on the links. Enjoy!

For those readers who can understand Afrikaans – check out today’s post at Kammastories, or click here for the English version.



Photo: "Ocean" Courtesy of Timobalk at http://www.sxc.hu

Wednesday, November 2, 2011

Worldbuilding Wednesday - The Dragon City of the South


Or, Some Ramblings on a City with Dragons

Called Diuzisborg by its inhabitants and Dragonburg by most, the southern port city of the Dragon Guardians are one of the most important in Reiaghy. Two roads lead to the city – the Northern Road and the Water Road; from the east. Along this road many goods are transported to and from the main land. Because of the swampy ground between this and the other port cities further east, many goods are also transported by sea. Trade between the New Isles, the Western Isles and the Southern Lands are also done mostly by sea in order to cut out the laborious land travel and the stark desert of the Death Plain.

Another reason for ships to stop at Diuzisborg is to enlist the help of Dragon Guardians and Dragons on their way northwest to the New and the Western Isles. After the Sundering, Sea Dragons were awakened from the deeps of the ocean and hunt the ocean between the Southern Coast of the Continent and the Sundered Lands. To be able to make a voyage in the Southern Ocean, therefore, ships and their crew needed protection from these Sea Monsters. At this time, ships were still too flimsy to withstand an attack, and the weapons not sophisticated enough for proper defence. Captains therefore enlisted the help of a dragon and its Guardian – two if the dragon’s Guardian was female – to accompany it to the isles and back and fend off any monsters.

Although the dragons were usually enough to frighten off the monsters, some still attacked vessels and even sunk some ships. The dragon would then call to its brethren (if still close enough to the land) to help it save as many of the people as possible – first by slaying the sea dragon and then taking the men to safety. Because of the extra cost of procuring a dragon and its Guardian – as well as the extra space taken up by a Guardian, some owners were loath to pay the extra cost – or even stop at the port to call. Many of these unaccompanied ships were lost – some without any survivors, seeming just to vanish into the vastness of the ocean. Others decided to make their boats and ships seem as dragon-like as possible in hopes to scare off any Sea Dragons. This method was especially employed after the dragons and their Guardians left the city and the Dragon Cliffs to seek a more peaceful isle further west.

Dragons were also sometimes used in transporting goods over the Dragon Cliffs and Dhôr Mountains to the dry lands, which got most of their wealth from the salt mines (some of the best salt purporting to have healing qualities, but even the lowest grade mined still better than most other types in the Western, Southern and Middle Lands).

However, dragons would not be used as constant beasts of burden – and their Guardians would also not use them so. The work the dragons did do; was seen as a way of helping their Guardians and other people of the Continent after the Sundering. For they knew that, if the Guardians should not exist, that they, too, would perish or lose the talent of language bestowed on them. 

Image from: http://graphicsfairy.blogspot.com/

Tuesday, September 13, 2011

A short Worldbuilding Tuesday: The Good Guys – a note about the language


Or, dabbling in strange tongues
While preparing the ‘next’ Worldbuilding post; it turned into two – then three – then four posts. Instead of writing a whole essay and not simply a blogpost, I’ve decided to split them into short posts to make it both easier to read and to keep track of. Today I start with a short language post.
I’ve written quite a bit about the Khallahna, the Khalné and the Khalvér – but I have not yet focused on the meaning of these names. Well, here they are:
Khal’ – servant, with ‘khalla’ being ‘servant of’
Ahma’ – refers to the soul or spirit of mortals and the Great or First Spirit of the Creator.
Ahna’ – refers collectively to the mortal peoples of Airthai. After the Sundering, this was understood as meaning the people of the Continent and the Isles. Those of the Sundered Lands were most commonly known as ‘the Fallen’ or the ‘Servants of the Shadow’.
Khallahma – Servants of the Spirit
Khallahna – Servants of the People

After the Khallahna wars, the Khallahna split into two groups who called themselves the Khalné and Khalvér.
Néa – light – may also refer to the Creator (as with the Tellerassar’s language).
Véar – dark – may also refer to the Lewjan.
Khalné – Servants of the Light
Khalvér – Servants of the Dark

The claim by the Khalvér that their name means “Servants of the Moon” are thus untrue. The mythology and knowledge behind the light/dark and light/moon will be the focus of tomorrow’s Worldbuilding Wednesday.

Monday, August 22, 2011

Here be dragons...

Here is another, quite simple map of the Southern Lands of Airthai, showing the lands of the Seafolk and their neighbours (drawn by yours truly). The Dragon Guardians are part of the Seafolk and live at the aptly named Dragon Cliffs. This is where "A Dragon's Freedom" starts...

Map of the west of the Southern Lands