Showing posts with label Language of Airthai. Show all posts
Showing posts with label Language of Airthai. Show all posts

Wednesday, February 22, 2012

Worldbuilding Wednesday – The Dragon Tears of Marglóthborg


Before the Great Sundering, many battles were fought in the lands of Airthai. At the beginning of the world, after the Shadow – the first of the Lewjan Lords – turned against the Light, the first great battle was fought between the Lewjan and the Airus. The Airus won and banished the Lewjan Lords into darkness. But in their dark dwellings they planned and schemed and released many beasts into the world.

Airthai before the Great Sundering


These slithering wyrm-like creatures crept from the deepest, darkest caverns across the Great Continent[1] to slay those following the Light or turn them to their masters. They crept along the ground on many legs, pulling their scaly bodies along the ground. Their tails ended in a sharp sting dripping poison which could kill animal and human alike and burnt the vegetation it came into contact with.

But the Light saw everything and was ready for the Lewjan’s onslaught. The dragons of Airthai were smaller than the Lewjan’s beasts, but were more in number and were nimble enough to attack the beasts. The poison also did not hurt them as much as they were protected by their scales. But many still died as they fought, though they did not fight alone. The men of Airthai stood by the dragons and healed those they could. They formed a great bond with the dragons and they were gifted the means to communicate with them and could even control them with the right words. But some of the dragons became wilder and their actions turned to malice as they – and some of the men – fell under the spell of the Lewjan. These men, instead of using their gift to keep the dragons and themselves safe, commanded their dragons to kill, maim and plunder. But those who stayed true to the Light refused to use the dragons like this and even made an oath along with the dragons to the Creator to this end. Because they did this of their own, they kept the gift of the dragon tongue while the others lost this gift and the language turned to meaningless sounds in their mouths.

One by one the beasts of the Lewjan fell. At last only two were left – one in the northern part of the Western Lands and one to the south – close to where Marglóthborg would one day be situated. Here there was a great battle between the shadow dragons, the Lewjan’s beast, the fallen men and those men and dragons following the light.

For four days the fighting continued and blood drenched the ground while fires from dragon tears left the ground under a layer of ash and smoke choked the air. Then, at last, one of the men - Ardeo - came close enough to the beast to deal it its death blow. But the death of the beast came at a great price, for Ardeo died along with two more dragons; struck down in its death throes.

Those following the Shadow fled if they were able to. The dead were buried on the plain and even the dragons were given a hero’s farewell. Those who survived this day were to become the Dragon Guardians.
The dragons whose bodies remained on the plain, however, turned to stone and many tears were shed which were buried with them; for at this time there were yet no way to use a dragon’s heart for dark arts and it was not necessary to destroy a dragon’s body.

During the centuries which followed, the battle was remembered in stories, but the battleground forgotten. Then, during the Sundering, the buried dragon tears were found once more. Not knowing the power these stones held (as the Dragon Guardians kept the secret well), they were mined simply as precious stones and sold and traded. These stones had to be very carefully removed from the surrounding rock and it was extremely time-consuming. The tears glowed in the little light available in the tunnels, forever bathing the miners in strange blue light. Some were said to go mad in the strange darkness and soon the mines – which were held by only a few families – became a last resort to people who had no other way of earning a living.
Other precious stones and metals were also discovered in the vicinity and Marglóthborg became a very rich city over the next few centuries, at last laying claim to the lands from the Dragon Cliffs to the ridge beyond Black Harbour. It was a dry land, but with their riches, trade goods were bought and sold from across the length and breadth of the Continent and the Western Isles.

The city of Marglóthborg was first written of in the story “The City of Promise”, written for NaShoStoMo 2011. It can be read here.

Map of Southern Lands showing Marglóthborg



[1] Before the Sundering most of the landmasses on Airthai was compacted into one continent. Only after the Sundering were there two major landmasses – the Sundered Lands and the Continent. 

Wednesday, January 18, 2012

Worldbuilding Wednesday – Shape shifters: The Tellerassar


One of the races of Airthai is the Tellerassar of Heimfeie. They are shape shifters, who were given the Talent of being able to change into the form of an eagle and back into human form at will.

In Airthai, new races may be formed in certain circumstances - for instance, the Tellerassar were 'normal' humans before they fought and fled from the then ruler of Guldargan (a few centuries before “A Dragon’s Freedom”). Life was difficult and the ruler basically enslaved his people. His half brother stood up against him, supported by many followers. This half brother was Ikairi, the first of the Tellerassar (and mentioned in passing in “A Dragon’s Freedom”. A civil war broke out and Ikairi found himself and his followers cornered within a ravine, about to be slaughtered by Guldargan’s soldiers. He begged the Creator to save his people and the Creator then gave them a great gift the Talent to turn into the shape of an eagle and so they were able to escape. They also received their own language to set them aside from the other people of Guldargan.

The Land of the Shape-shifters

The small country of the Tellerassar is called Heimfeie and is a mountainous part of Airthai, just north of the Midlands. Here they live in houses built on the cliffs, keeping them safe from attack. (Other than just being really cool…) There are, however also some villages in the valleys where the Scría live. They use signals of smoke to alert the Tellerassar if they are in danger; burning a specific plant found in this area which gives of very dark smoke when burnt, making it easy to spot at a distance.

The Appearance of the Tellerassar

I love Fish Eagles and their unearthly call seemed perfect for the Tellerassar. And the idea of being able to shape-shift has a certain fascination. So, the Tellerassar “coincidentally” looks and sounds a lot like the Fish Eagles you get on Earth…
This is how a Fish Eagle looks:

Fish Eagle in flight

Wednesday, October 12, 2011

Worldbuilding Wednesday – Newfangled Digital Dictionary and Glossary


Last week I revealed a priceless artefact – the Dictionary of Airthai Languages. This week the first part of the dictionary is available by clicking here, as well as by opening the Dictionary and Glossary tab at the top of the blog.



The words and phrases are listed alphabetically, with both English and Afrikaans translations given for the words in the Airthai languages. For instance; the word khalla has both “servant” and “dienaar” listed as meaning, but both “dienaar” and “servant” are also listed separately, with the translation “khalla”.

Although only a rudimentary reference page for now, I hope to build it into a proper dictionary and glossary of Airthai; listing place names, characters, etc. in due time.

Now I must just find those blog elves…

Tuesday, September 13, 2011

A short Worldbuilding Tuesday: The Good Guys – a note about the language


Or, dabbling in strange tongues
While preparing the ‘next’ Worldbuilding post; it turned into two – then three – then four posts. Instead of writing a whole essay and not simply a blogpost, I’ve decided to split them into short posts to make it both easier to read and to keep track of. Today I start with a short language post.
I’ve written quite a bit about the Khallahna, the Khalné and the Khalvér – but I have not yet focused on the meaning of these names. Well, here they are:
Khal’ – servant, with ‘khalla’ being ‘servant of’
Ahma’ – refers to the soul or spirit of mortals and the Great or First Spirit of the Creator.
Ahna’ – refers collectively to the mortal peoples of Airthai. After the Sundering, this was understood as meaning the people of the Continent and the Isles. Those of the Sundered Lands were most commonly known as ‘the Fallen’ or the ‘Servants of the Shadow’.
Khallahma – Servants of the Spirit
Khallahna – Servants of the People

After the Khallahna wars, the Khallahna split into two groups who called themselves the Khalné and Khalvér.
Néa – light – may also refer to the Creator (as with the Tellerassar’s language).
Véar – dark – may also refer to the Lewjan.
Khalné – Servants of the Light
Khalvér – Servants of the Dark

The claim by the Khalvér that their name means “Servants of the Moon” are thus untrue. The mythology and knowledge behind the light/dark and light/moon will be the focus of tomorrow’s Worldbuilding Wednesday.